Emma Stones character with a shaved head sits in profile on a wooden chair, softly lit in a warm, cluttered interior, wearing a patterned dress.
8 min

Bugonia (2025): Corporations, Conspiracy and Chaos

By Rania Reihanah

A cultural film analysis of Yorgos Lanthimos' Bugonia (2025), exploring conspiracy culture, corporate power, Michelle Fuller's alien ambiguity and the psychology behind believing alternative

Introduction: conspiracy culture and corporate media

The age of Conspiracy is around us! Prepare your tinfoil hats!

From flat earthers to anti-vaxxers, there will always be a dedicated community of people with alternative beliefs that go against what is mainstream. In the age of hypercapitalism, highly globalized corporations and media channels control the narrative that controls modern society. The illusion of choice is granted through subsidiaries, as we often forget that the media are not entirely independent; many large corporations have a stake in different media outlets, usually controlling the narrative for their audiences. In the age of corporate media, we as audiences demand more from the media we consume, and some even turn to alternative news sites to fully experience independence from mass-controlled ideologies. Truth serves as global currency traded amongst the conglomerates that control the narrative, and many are sick of it.

But what are the repercussions of embracing conspiracy and contrarianism? Are there any dangers in trusting alternative beliefs and facts?

Myth, bees and climate: what “Bugonia” really means

Yorgos Lanthimos’s Bugonia explores this idea, showcasing how an intricate web of conspiracy develops from one’s distrust of the world. Through Teddy, Don and their questionably innocent victim Michelle, we explore a story where beliefs in alternative facts based on conspiracy theories form and develop into a haywire mess of torture, murder and aliens. Sort of. Through Bugonia, Lanthimos explores humanity’s current sense of hopelessness in the state of the world and how it leads to a psychological connection to conspiracy theories. In an age of hypercapitalist global economies, it is hard not to wonder if maybe the age of destruction is not caused by us as a society, but the big corporations’ poisonous methods in forcing us into submitting to capitalism.

Bugonia’s exploration of conspiracy comes in layers. The etymology of Bugonia refers to the Greek Myth of the same name, derived from the ancient Greek words βοῦς (boûs), for “cattle”, and γονή (gonḗ), for “progeny”. Bugonia stands as an enduring symbol of death and renewal, a ritualistic phenomenon used to revive agriculture as recorded in Virgil’s Georgics. The core belief of Bugionia is that Death and Sacrifice are essential to maintaining the health of the earth. The story within Lanthimos’s Bugonia also follows the same fundamental belief: that, to save the Earth’s environment, sacrifices are necessary to reset the climate.

Emma Stones character with a shaved head sits in profile on a wooden chair, softly lit in a warm, cluttered interior, wearing a patterned dress.

Emma Stone in Bugonia (2025), directed by Yorgos Lanthimos. Cinematography by Robbie Ryan. © Focus Features. Image courtesy of Universal Pictures.

Lanthimos’s Bugonia follows the story of the kidnapping of a Pharmaceutical Corporation CEO by two conspiracy theorists who believe that she is an alien using extraterrestrial technology to destroy humanity by polluting the Earth and decimating the population of bees. The film, unlike most sci-fi alien films, is gruesome in its exploration of extraterrestrial life and, in a way, creates an ambiguous perspective on the truth. Is Michelle Fuller really an alien? Or are Teddy and Don physically and mentally torturing a not-so-innocent human CEO? Lanthimos plays with the idea of beliefs in the film by never truly revealing the canonical truth until the film’s rather absurd yet comical twist ending. Lanthimos’s exploration of perceptual truth encourages the audience to reflect on what is real and what is myth, examining how perceptions of truth shape those who consume it.

Jesse Plemons character in a high-visibility vest sits alone at a break-room table with snacks and a soda, staring thoughtfully ahead beneath a framed portrait on the wall.

Jesse Plemons in Bugonia (2025), directed by Yorgos Lanthimos. Cinematography by Robbie Ryan. © Focus Features. Image courtesy of Universal Pictures.

Plot, ambiguity and the psychology of belief

Bugonia guides the audience through Teddy’s conspiracies, only revealing their reality to them at the end of the movie. The conspiracies in themselves seem ridiculous: there was no way the Aliens who are apparently among us would plan to eliminate humanity by eliminating the bees. Through Teddy, Lanthimos showcases how the ordinary person can succumb to alternative beliefs, driven by feelings of disappointment in the world and a desire to find answers to causes that feel beyond one’s control. Researchers note that the broad scope of conspiracy theories offers consistent explanations that allow people to preserve their beliefs in the face of uncertainty and contradiction. It’s difficult to accept reality, and believing in an alternative often helps one process one's grievances. However, it doesn’t mean that believing in conspiracy theories is a healthy way to cope. Conspiracy beliefs increase deprivation of social needs. However, despite this, the believers are not just simple-minded, mentally unwell people, but also people who turn to said theories “to fulfill deprived motivational needs and make sense of distress and impairment.”

While conspiracy theories help people contextualize their beliefs, they will still feel forms of anxiety, as conspiracies in themselves are unlikely to make one feel safe or confident. Belief in conspiracy theories also often leads to social stigma, increasing the risk of social rejection. Despite the ‘comforting’ nature of denialist conspiracy theories, they serve only to explain the causation of current issues. For example, the belief that “Big Corporations are responsible for creating global issues.” However, it in turn can lead to beliefs that overexplain the causations of said anxiety of the global problems, like how “Michelle Fuller is responsible for humanity’s imminent demise because she is an alien overlord whose species wants to kill all of humanity by killing the bees.”

Emma Stones character in a dark business suit walks confidently through a modern glass-walled office lobby, carrying a handbag and coat.

Emma Stone in Bugonia (2025), directed by Yorgos Lanthimos. Cinematography by Robbie Ryan. © Focus Features. Image courtesy of Universal Pictures.

Media, McLuhan and the echo chamber

As media conglomerates control the general public's point of view, we must consider big media’s role in funnelling folks into conspiracy theories. As Marshall McLuhan writes, “the effects of technology do not occur at the level of opinions or concepts, but alter sense ratios or patterns of perception steadily and without any resistance.” The more one consumes media that promotes certain ideologies, the more likely one is to believe them. Passive consumption of media, including mainstream and alternative media, can lead to the development of certain ideologies that shape one’s core beliefs, which explains why conspiracy theorists continue to consume theories and remain within their echo chamber of alternative truths. Added to their general distrust of controlled media, becomes the catalyst for their behaviour as a whole.

Michelle Fuller: performative humanism and corporate alienation

But is Michelle Fuller an Alien?

Spoiler alert, yes and no. The ending reveals Michelle is an alien, yes, but that the Andromedons are the earliest model for the current evolution of what we know as the ‘human’.

So, what is the truth?

The ‘truth’ behind Michelle Fuller’s human identity lies in perception. Emma Stone’s characterization of Michelle exemplifies performative humanism and corporate narrative control. Michelle controls the narrative around her, serving as a metaphorical ‘Queen Bee’ of her colony, wielding matriarchal-esque power over her employees who work tirelessly to aid her corporate ambitions without question. The consequences of her company’s endless ambitions are showcased through the suffering of Teddy’s mother, Sandy Gantz, lying in a vegetative state, thanks to Auxolith Corp’s miracle drug to cure Opioid Addiction. Her speech regarding Sandy Gantz’s condition is an excellent example of this human performance aided by corporate greed, as, according to Michelle, sacrifice is necessary to achieve success, delivered through a polished yet empty corporate PR apology that condescendingly thanks the Gantz family for their sacrifice.

The answer to the question of Michelle’s alien status, however, is up to manipulation as opposed to interpretation. Even in a state of grave danger, Michelle consistently ragebaits her captors, as she grows to see them as liabilities and unstable idiots who are wasting her time rather than the threat she initially saw them to be. Michelle’s shift in attitude shows how her status within the corporate power structure alienates her from the people she sees as beneath her. She perceives Teddy as an illogical, immoral and borderline idiotic man, so she uses his belief in conspiracy to guarantee her freedom. Michelle takes advantage of Teddy’s preposterous belief that she is an Andromedon Alien and manipulates him for her freedom by planting hints that the anti-freeze in her car will cure his mother. And Teddy, so deep in his echochamber of conspiracy, believes her, ultimately killing his mother in hospice care.

Cruelty, victims and the absurd ending

Bugonia’s showcase of human cruelty, presented through absurdist yet realistic storytelling, explores the extremes, examining human dread and misery and what they can lead to. In the end, the actual victims are neither Michelle, who was tortured and kidnapped, nor Teddy, whose beliefs in conspiracy led to his ultimate demise, but Sandy and Don, whose only grave sin is their optimistic beliefs that led to their respective downfalls. Lanthimos explores human cruelty in a similar film he did with Emma Stone, where Emma’s character, Bella Baxter, finds clarity after experiencing the true cruelties of class difference — you can read the whole piece at: Poor Things (2023): Exploring Human Nature, Feminine Agency and the Obsession with Power and Control.

The absurdity of the reveal that she is, in fact, an alien, and that all of Teddy’s conspiracies turned out to be true, is also, in a way, ambiguously true. The Audience is led to believe in Michelle’s human performance and understand that Teddy is crazy. But that is not the case, as the ending is absurd enough that audiences can either read it as the fact that they have been gaslit the entire time by Michelle and the Andromedons, or that the tonal shift is a metaphorical representation of how Michelle will never understand the struggles of the people she has hurt through her corporate experimentations even after experiencing one of her victims emotional and physical torture, making her the actual alien to society.

Bugonia’s service as a study of the relationship between corporations, conspiracy, and community offers a new, albeit dark, perspective on humanity. How existential dread can lead to dangerous extremities, how corporate irresponsibility in the name of development can facilitate conspiracy, and how one places importance on things that are often not worth fighting for. Lanthimos guides his audience to seek the truths hidden behind ideological conspiracies and narrative controls, perceiving the humanistic aspect of reality as a whole. Bugonia showcases truths in the eyes of its beholders, the narrative perceptions that lead to destruction and how everyone is vulnerable to the clutches of conspiracy, especially in an environment that values the strong.

Works Cited

American Psychological Association. (2023, June 26). Why some people are willing to believe conspiracy theories [Press release].

Bennington-Castro, J. (2025, November 4). What is the ancient ritual of Bugonia? HISTORY.

Douglas, K. M., Sutton, R. M., & Cichocka, A. (2017). The Psychology of Conspiracy Theories. Current Directions in Psychological Science, 26(6), 538–542.

Fadel, L. (2025, October 24). Conspiracy theorists fuel “Bugonia” climate horror. NPR.

Index of US Mainstream Media Ownership | The Future of Media Project. (n.d.).

Li, S. (2025, November 10). ‘Bugonia’: An Intimate Portrait of Humanity at Its Worst. The Atlantic.

Logo IMPERIUM ROMANUM. (2001, November 25). IMPERIUM ROMANUM.

McCluskey, M. (2025, October 31). Breaking down the comically bleak ending of Yorgos Lanthimos’ Bugonia. TIME.

McLuhan, M. (1964). Understanding Media: The Extensions of Man. McGraw-Hill Companies.

‘The Bees (Virgil’s Georgics: Book IV)’ | TLS. (2016, September 6). TLS.

Van Prooijen, J. (2022). Psychological benefits of believing conspiracy theories. Current Opinion in Psychology, 47, 101352.

Yorgos Lanthimos’ Bugonia and the absurdity of the modern world. (2025, November 16). To Be Magazine.

Date

06.12.2025

Tags
Film & MediaBugonia filmBugonia (2025)Yorgos Lanthimos BugoniaBugonia film analysisBugonia film reviewBugonia conspiracyEmma Stone BugoniaMichelle Fuller Bugoniacorporations and conspiracy theoriesconspiracy cultureconspiracy psychologyclimate horror filmBugonia mythsacrifice
Aerial performer in a fringed costume suspended mid-air above the crowd in a neon-lit jazz club, with dramatic purple and blue stage lighting and audience members watching from below.
7 min

Atlas 9: Inside the Immersive Sci-Fi Art Experience

By Xiao Faria daCunha

Atlas 9 is a massive immersive sci-fi art experience packed with hand-built sets, interactive puzzles and hidden stories, inviting visitors to explore a thrilling cinematic world.

If your favorite shows include “Warehouse 13,” “FRINGE,” “Primeval,” “The Librarians,” or the classic “X Files,” there is a new immersive, interactive art experience with your name on its doors.

What is the “Atlas 9” immersive sci-fi experience?

With over 45,000 square feet of hand-crafted sculptures, installations, and structures, “Atlas 9” tells the story of an abandoned theater that became alive when a desperate attempt to revive the business went pear-shaped. What started as an experiment to deploy a new and more powerful projection system for the movie screens not only turned the theatre into an active anormalie – a site of unusual occurrences dominated by a mad scientist, the stray radioactive energy also allowed scenes in the movies being screened to breach reality and twist each viewing room into a different world.

Neon-lit Atlas 9 cinema marquee and box office at night, with colorful lights and signage glowing against a dark sky.

Atlas 9 Box Office at night. Photo courtesy of Violet PR.

In response to the catastrophe, F.A.C.A.D.E, an organization specializing in containing and investigating anormalies, intervened and secured the theater, looking for ways to unlock its secrets and, hopefully, restore it back to its desolate but safe previous state – and that’s where your adventure begins. The story and design drew inspiration from various culture and eras, ranging from Mayan spirituality to classic bedtime stories, psychedelic experience to American jazz, with countless secrets, ephemera, and lore awaiting the visitor’s discovery.

Exploring the rooms: from concessions cavern to jazz club

The “Atlas 9” experience begins immediately. The entry ticket comes in wrist band form and serves as your F.A.C.A.D.E agent pass, containing a microchip that allows visitors to unlock secret clues and information using the terminals installed throughout the facility, as well as checking their progress and documenting what’s been found.

Once on boarding is complete, guests are free to explore in however way they prefer as there is no “correct way” of completing the experience. If one prefers to admire the artwork and simply enjoy the impressive construction of the massive facility, they can walk from room to room. Nearly everything can be touched, squeezed, moved, or interacted with, providing plenty of sensory and visual stimulation.

For example, the concessions cavern has giant popcorns and licorice strips going all the way up to the ceiling. The popcorns are made with sculpting foam and are perfectly squishy with just the right amount of roughness that will keep someone rubbing on them. On the floor are pop-corn go-carts for adults and children alike for a fun, smooth ride. The licorice room is a harder in texture, featuring endless spiral patterns and comfortable, solid benches for you to sit and try to decipher whatever secret the swirls and twirls contain.

Visitors explore a surreal, brightly lit concession room at Atlas 9, surrounded by sculptural wall textures and glowing blue and red lights.

Concession Room at “Atlas 9.” Photo courtesy of Violet PR.

For those preferring to watch and chill, there is a beautiful jazz club featuring live music, aerial dancers, and magic performances scheduled at set interval. Most of the performances are interactive, and audiences are given props like mini instruments so they can collaborate with the performers on the stage. Even the seats are special, equipped with controls that allow the audience to send beams of pulse lights up the flute into the ceiling. The architecture is also stunning, filled with classic Art Deco elements such as gilded silver accents, a soaring central tower cluster, and an intricate, mutli-layered ceiling resembling a giant sunflower.

Alternatively, you can sit in the actual theater and watch how the projector came into place, and exactly what went wrong toward the end as the mad doctor explains his ambitious project in fascinating details. In the screening room, you will find special seats with unique controls that allow you to interfere with the silver screen: to change its color, distort the image, or leave a ripple trail across the screen. The video also shows some more backstories of the different movies being shown, including behind-the-scenes, director’s interview, and more.

Puzzles, clues and hidden stories inside Atlas 9

While a straight walk through “Atlas 9” may take no more than two hours, you can well spend over seven hours (as tested and proven), if you went full on agent-mode. After all, investigation and puzzle-solving makes up the majority of the experience at this establishment.

Most puzzles are active puzzle, which only requires you to gather relative clues to understand how to maneuver the mechanisms to reach the desired result. For example, the power supply core asks for both cylinders to be raised to the desired, highlighted level. Then, you’d push both handles down to activate the core. The sample room requires the player to first uncover the correct sequential combination for the correct DNA outcome, then simply enter the clues step by step into the interactive screen. The most challenging active puzzles is, without a doubt, the end-game terminal. It requires you to collect over a dozen different clues throughout the experience, including passive triggers and numbered or alphabetical passwords, or the correct sequence to flip a row of switches. Once complete, you’d finally be able to greet the mad doctor and find out exactly what happened after the projector rays had gone rampant.

Man operating a glowing, sci-fi-style power supply interactive device surrounded by colorful neon lights while another visitor photographs the scene.

Power supply interactive device. Photo courtesy of Violet PR.

However, if you are up for a real challenge, or, if you are the collector personality who must unlock every achievement in a video game, “Atlas 9” is ready to occupy your attention. Every computer in the facility is fully functioning. Once unlocked with your wristband, you will find emails, video logs, and text clippings containing important information or banters between coworkers, bringing every character in the extensive narrative to life. Some of the email even requires you to report them because they were sent from spies hidden in the movie theater. There are also clue-cards throughout the facility, adding more context into each different viewing room, installation, and stored samples. Some may lead you to more critical clues tied to an active puzzle, others simply provide additional lore for your entertainment.

Once you’ve explored to your heart’s content, you can return to the lobby which contains a retro arcade. In addition to the classic games you’d seen in an 80s gaming lounge, the crew went as far as recreating the first arcade game in history, which hints where the fan-favorite “Space Invader” might have gotten its original inspiration. The crew also created its original “Atlas 9” game, which features the camper van installed by the entrance of the facility. Having traversed the dark yet colorful words inside the theater, the bright and playful lobby felt like a wake-up call, like you’ve finally emerged from another dimension and returned to your familiar reality.

Immersive dark room at Atlas 9 with swirling blue psychedelic wall patterns reflected on a glossy floor, and visitors walking through the glowing installation.

The Hypnotizer at “Atlas 9.” Photo courtesy of Violet PR.

If, by this time, you felt hungry enough, “Splice Bros” pizza parlor awaits you by the main entrance. This is a legitimate pizza parlor open to everyone, regardless if your F.A.C.A.D.E agent status. The parlor is a nostalgic kick for anyone who grew up during the 60s or 70s: lino floors, wooden counter, black leather seats, and small, plastic tables, plus retro posters on the wall and an old-school jukebox in the corner. The team made all the tables write-able, allowing guests to leave their comments on their experience or just a funny message for the next diner. The ceiling, on the other hand, is covered with movie tickets, suggesting the parlor has surely seen the theater from its rise, glory, to its fall.

The experience is complete.

Who built Atlas 9 and why it stands out

Dimensional Innovations, a design, build, technology firm based in Kansas City, was the genius behind this once-in-a-lifetime level immersive experience. Having spent a good portion of its 30 years of operations in designing signs and displays for venues, public spaces, and the one and only AMC theater group, the idea of building their own interactive art experience upon a movie theater concept came to the team rather naturally. Starting there, the company tapped into internal talents and collaborated with local, regional, and nationally renowned artists to bring the narrative to life. Love, dedication, and a profuse passion for imagination and innovation saturates the entire facility. Each returning trip reveals more details carefully woven into the experience, many beyond what the wristband can read and catalog.

Date

04.12.2025

Tags
Performing Arts & Live Eventsimmersive sci-fi art experienceAtlas 9 immersive experienceAtlas 9 interactive attractionstory-driven immersive worldinteractive puzzles and questshand-crafted sets and installationsimmersive theater experience